PIPA

Push the barrels home.
You can’t pull.

A barrel-pushing puzzle on the stones of Lisbon and Porto. Pedro rolls wine barrels onto the cellar marks, one square at a time — across wet stone, round holes in the street, up one-way alleys and into the lifts of Santa Justa.

Coming soon to the App Store

For iPhone and iPad. Two chapters free; the full game is one purchase.

Try it: Rossio 1PAR 6
Moves 0Pushes 0Par 6

How it plays

Three rules. That’s the whole game.

Push, never pull

Walk into a barrel and it rolls one square ahead. Back it into a corner and it stays there.

One at a time

Two barrels in a row are too heavy. Pedro moves them one by one.

Every mark filled

When each cellar mark holds a barrel, the level is done. Undo as often as you like.

Ten chapters · 300 levels

One new idea in every square.

Each chapter is a real place, and each adds one thing to think about — opening on a level that teaches it with almost nothing else on the board, then mixing it with everything you already know.

Par

Par is the true minimum. Proved, not estimated.

Every level was solved by an exhaustive search, and its par is the fewest pushes that can finish it. All 300 are replayed and checked again before every build, so no level is impossible and no par is a guess.

Match par without a hint and you earn the wax seal — and a hint back.

Chiado, level 7: three barrels, three azulejo cellar marks, and Pedro in his red cap

Daylight and lamplight

Every chapter has its hour.

From early morning in Rossio to sunset over the Douro, each square is lit for its time of day. Set your iPhone to Dark mode and every level is played at night, under the street lamps.

A square in Chiado by day, its calçada laid in flowers
Chiado, by day
A square in Gaia at night, the street lamps lit and a block of pilaretes
Gaia, at night

Price

Try every chapter. Buy once.

Free

Rossio and Ribeira, 60 levels — and the first two levels of every other chapter, so you can see every idea before you pay.

Full game

One purchase opens all ten chapters, on all your devices. Family Sharing included. No subscription.

10 hints

Free to start; a hint shows the next push. A clean solve hands one back, so the careful player never has to buy more.

Everywhere you play

Your progress follows you.

Solve a level on your iPhone and it’s solved on your iPad, through your own iCloud — no account, no sign-in. Game Center achievements are there when you want them, off until you switch them on.

Pipa speaks twelve languages:

Privacy

No accounts. No ads. No analytics.

Pipa collects nothing about you and makes no connections of its own. What it keeps is your progress, on your device and in your iCloud. Read the privacy policy.

More from us

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Support

Questions? Ideas? A level that feels wrong?

Pipa is made by one person who reads every email. Bug reports, feature requests, or a square you think is unfair: [email protected]