Push the barrels home.
You can’t pull.
A barrel-pushing puzzle on the stones of Lisbon and Porto. Pedro rolls wine barrels onto the cellar marks, one square at a time — across wet stone, round holes in the street, up one-way alleys and into the lifts of Santa Justa.
Coming soon to the App StoreFor iPhone and iPad. Two chapters free; the full game is one purchase.
How it plays
Three rules. That’s the whole game.
Push, never pull
Walk into a barrel and it rolls one square ahead. Back it into a corner and it stays there.
One at a time
Two barrels in a row are too heavy. Pedro moves them one by one.
Every mark filled
When each cellar mark holds a barrel, the level is done. Undo as often as you like.
Ten chapters · 300 levels
One new idea in every square.
Each chapter is a real place, and each adds one thing to think about — opening on a level that teaches it with almost nothing else on the board, then mixing it with everything you already know.
- 1RossioThe square
- 2RibeiraWet stone: barrels slide until something stops them
- 3AlfamaHoles in the street, paved over with a spare barrel
- 4ChiadoOrder and parking
- 5Bairro AltoOne-way streets
- 6GaiaPilaretes that sink while every scale holds a barrel
- 7Santa JustaLifts: in at one, out at its twin
- 8AdegaTinto and branco, each to its own mark
- 9MourariaEverything together
- 10DouroEverything, the long ones
Par
Par is the true minimum. Proved, not estimated.
Every level was solved by an exhaustive search, and its par is the fewest pushes that can finish it. All 300 are replayed and checked again before every build, so no level is impossible and no par is a guess.
Match par without a hint and you earn the wax seal — and a hint back.

Daylight and lamplight
Every chapter has its hour.
From early morning in Rossio to sunset over the Douro, each square is lit for its time of day. Set your iPhone to Dark mode and every level is played at night, under the street lamps.


Price
Try every chapter. Buy once.
Rossio and Ribeira, 60 levels — and the first two levels of every other chapter, so you can see every idea before you pay.
One purchase opens all ten chapters, on all your devices. Family Sharing included. No subscription.
Free to start; a hint shows the next push. A clean solve hands one back, so the careful player never has to buy more.
Everywhere you play
Your progress follows you.
Solve a level on your iPhone and it’s solved on your iPad, through your own iCloud — no account, no sign-in. Game Center achievements are there when you want them, off until you switch them on.
Pipa speaks twelve languages:
- English
- Português
- Português (Brasil)
- Español
- Español (México)
- Français
- Deutsch
- Italiano
- 日本語
- 한국어
- 简体中文
- Русский
Privacy
No accounts. No ads. No analytics.
Pipa collects nothing about you and makes no connections of its own. What it keeps is your progress, on your device and in your iCloud. Read the privacy policy.
More from us
Same promise, different puzzle.
Support
Questions? Ideas? A level that feels wrong?
Pipa is made by one person who reads every email. Bug reports, feature requests, or a square you think is unfair: [email protected]